Sunday, March 22, 2009

Revisiting the Construction of the Original Object and Thoughts of a Second Tile

My first attempt at a tile, resulted in a successful printed piece, but it did not really convey my pattern or the original intention that I had behind the construction of my piece, pattern, or tile. The original object, the side panel of the car is a simple curved piece. I decided to revisit my original constructed piece in Maya to try and simplify the number of hulls/isoparms being used to create the object. I did this in hopes of having a similar object to my original, but a simplified object: one without as many isoparms/hulls, which appear to be what complicates the surface to object transformation. Unfortunately when I rebuilt the object, I ended up with basically the exact same object as my original.














From this point I decided to use this "new" object to create my tile. I am going to go about the tile creation in a different manner. The last tile was both a success and a failure. It did convey pattern from the top view, and if it was literally being used a tile the point was there. But my previous images, and explorations point to the necessity for a more 3 dimensional pattern, in that the tile should not be flat on the back, there should be a pattern seen from all sides of the tile. Different views of the original wireframe model result in different patterns, therefore there should be a way that this same visual experience could occur in a physical model.

No comments:

Post a Comment